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cupric membranes
A multi-layered folded shell enclosed in a spherical area, textured and shaded to look somewhat copper-colored.

Created by sampling points in a sphere and only accepting those in very small ranges of a 3D FBM noise function.

The color and roughness shaders are completely procedural, also built using FBM noise functions.  The normal map is not procedural and uses a texture with triplanar mapping.
author: ameo
gold leaf membranes
Many thin membrane-like layers enclosed in a spherical area, textured with a base stone-like matte color with shiny streaks of gold.

Created by sampling points in a sphere and only accepting those in very small ranges of a 3D FBM noise function.

The color and roughness shaders are completely procedural, also built using FBM noise functions.  The normal map is not procedural and uses a texture with triplanar mapping.
author: ameo
cotton candy nebula
more fun with alpha_wrap and noise functions

looks like a tangled mess of balls and wiry strands, colored with a matte palette of grays, blues, purples, and pink accents
author: ameo
breeze block concrete fence
Re-creation of a fence I saw on google maps street view: https://i.ameo.link/dbz.png
author: ameo
alpha_wrap demo
author: ameo_test
rippled vase
created using a cassini oval and some trigenometry
author: ameo
pinwheel sliver breeze blocks
re-creation of some window breeze block tiles I saw outside: https://i.ameo.link/dcg.jpg
author: ameo
helix inlay
author: ameo
pedestrian bridge
author: ameo
shadowbox tiles wall
inspired by: https://ameo.link/u/da0.png
author: ameo
wall from "only god forgives"
reference: https://i.ameo.link/d9p.png
author: ameo
silos
author: ameo
torus knot
author: ameo
bunker
author: ameo
fractured walkways
author: ameo
BinaryKite
Taken from StructureSynth examples
author: ivoah
3d hilbert curve
author: ameo
shingles
author: ameo
temple
author: ameo
rusty maze
author: ameo
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Geoscript and Geotoy by Casey Primozic 100% Free + Open Source Credits + Acknowledgements